Chapter 31: Game Update Details

Digital Source Beasts: Glory of the Super Online Game The Realm of Spirits 2197 words 2026-03-19 07:14:58

At eight o'clock the next morning, Beast One rose early and began doing push-ups and sit-ups in his room. He resolved that from today onward, he would dedicate a bit of time each day to fitness, and he also planned to stabilize his three meals. Otherwise, if he kept playing nonstop, he might suddenly drop dead one day, and then he wouldn’t even know where to cry about it.

Thus, an hour passed in the blink of an eye. Beast One had stopped exercising half an hour before—not because he lacked motivation, but simply because his current stamina couldn't sustain him for much longer.

After finishing his workout, he showered, ate breakfast, and rested for a while. When nine o'clock arrived, Beast One donned his helmet and entered the game’s login space—his private room.

At that moment, a system panel appeared before him, filled with densely packed text outlining the new maintenance update. Of course, the official website had these details as well, but Beast One hadn’t bothered to check them, so he read through everything here.

It took him about ten minutes to finish. He had to admit, after reading these updates, he finally felt this was truly the open beta version—what came before seemed like a castrated test or an incomplete build. The specifics were as follows:

First: The panels for stamina, intelligence, agility, and strength were removed, replaced with a new defense stat. In other words, the system had been optimized. Since comprehensive combat power still existed, these four stats hadn’t truly disappeared—they simply weren’t visible on the panel anymore. Now, players could only estimate their stats through their overall combat power, though even then, it would only be an approximation.

Second: New evolution systems were introduced—biochemical evolution, beast fusion evolution, human-beast fusion evolution, warrior spirit evolution, armor evolution, and more.

Biochemical evolution required sacrificing a Digimon. If successful, the player would temporarily transform into a Digimon, gaining a magic value. When the magic value was depleted, the player would revert to their original form.

Beast fusion evolution allowed two low-level Digimon to merge and become a higher-level Digimon. If both low-level Digimon had surpassed the evolution threshold, the success rate was greatly increased. If one or both hadn’t, the chances were much lower. Failure could result in reverting to low-level Digimon with decreased potential, or, in severe cases, returning to a Digi-Egg, necessitating re-hatching.

Human-beast fusion evolution required a bond value of at least eighty percent between the player and their Digimon to proceed. The higher the percentage, the greater the chance of success. Once successful, the player and their Digimon would become one entity, with the player directly controlling the Digimon.

Warrior spirit evolution required players to clear special dungeons and obtain warrior spirits from certain Digimon for evolution. However, the player’s compatibility with the spirit had to reach eighty percent or higher to evolve.

Armor evolution allowed players to find armor eggs in special dungeons, enabling their Digimon to undergo armor evolution.

These new evolution methods were independent of random evolution and external force evolution, greatly enriching the game world.

Beast One believed that biochemical evolution, human-beast fusion, and warrior spirit evolution would be the most popular among players, as these three allowed players to personally participate in battles, rather than merely watching from the sidelines. Moreover, this meant players now had the power to protect themselves; they wouldn’t be wiped out by a surprise attack from any random rookie Digimon.

However, these three evolutions had their drawbacks. If a player transformed into a Digimon and died in battle, they wouldn’t be able to log in. As previously mentioned, Digimon don’t die permanently—they respawn in the login space. But for players, if their Digimon’s respawn time is lengthy, they can’t log in until it's over.

If the player dies without transforming, their account is simply lost. Some exceptional beings, like Omega Digimon, can transfer data, but otherwise, if the Digimon dies but the player survives, the player can still log in; only the Digimon requires respawn time.

To clarify: if both player-transformed Digimon and regular Digimon die, the player-transformed Digimon results in restricted login time, whereas regular Digimon death has no impact on the player. If the player dies, transforming as a Digimon, login is restricted; as a regular player, death means permanent loss of the account.

So, ultimately, the choice depends on the individual.

Third: The hate value system was abolished.

According to the official explanation, the Digimon company removed the hate value to make monsters more dynamic. With its removal, Digimon would no longer stupidly attack the player’s Digimon after being provoked, standing there mindlessly. This adjustment was intended to strengthen Digimon, but the company also announced that they would lower Digimon’s overall strength, balancing the increase and decrease so that monsters' combat power wouldn’t change too dramatically.

Fourth: The player secondary profession system was introduced.

Player secondary professions included roles like chef, gourmet, blacksmith, and many others. These were considered secondary occupations, mainly to make gameplay less monotonous and, incidentally, to help players grow stronger.

For example, players who became chefs could create delicacies for their Digimon, increasing intimacy between themselves and their Digimon. Once they reached a certain level, their culinary creations could temporarily boost their Digimon’s combat power.

Blacksmith players could craft weapons, armor, and accessories for their Digimon, also increasing intimacy. At higher levels, they could forge legendary items, such as Zero-Type Serpent Arms.

This system’s introduction undeniably added more fun to the game.

Fifth: ...